The Vienna Principles have been defined by a working group of the Open Access Network Austria (OANA). The collection of 12 principles represents a model for scholarly communication in the 21st century, with the aim of creating a widespread discussion towards a shared vision of the scholarly communication system of the future. As such, they are highly relevant to dissemination of research.
According to Beaufort, there are three levels of disseminating research results to the public.
Wilson et al. performed an extensive survey of conceptual dissemination frameworks in health sciences and social sciences. Of the 33 included frameworks that were deemed detailed enough to be actually used in practice, 28 were either implicitly or explicitly based on one or more of three theories: persuasive communication, diffusion of innovation and social marketing.
Transcribe Bentham is an online collaborative initiative to transcribe the manuscripts of Jeremy Bentham from the archives of University College London. Jeremy Bentham (1748 – 1832) was an English philosopher, jurist, and social reformer. He is regarded as the founder of modern utilitarianism. The goal of the project is to collaboratively, with the help of many volunteers, digitise valuable handwritten, yet unpublished, work of Jeremy Bentham. By reading and encoding yet unread Bentham's work, new facts can be discovered about his thoughts. In this way, UCL was able to publish new editions of Bentham's work and make them publicly available through the UCL's digital library. Since 2014 Transcribe Bentham is part of the EU-funded Recognition and Enrichment of Archival Documents (READ) project.
ScienceAtHome is an online platform for collaborative volunteer research, where people are invited to play scientific games, have fun and contribute to real discoveries on quantum physics, and human thinking. The team behind the project consists of scientists, game developers, designers and visual artists based at Aarhus University of Denmark and creates scientific games, with the aim to revolutionise scientific research and teaching by game-play.
The goal of the dissemination is to engage citizens to the project objectives, hence to create a community around the games developed, to maximise the input of results gathered from users’ gameplay.